Contracts
A contract is a collection of type definitions, data (its state), and code (its functions), that is stored in the contract storage area of an account.
Contracts are where all composite types interfaces for these types have to be defined. Therefore, an object of one of these types cannot exist without having been defined in a deployed Cadence contract.
Contracts can be deployed to accounts, updated, and removed from accounts
using the contracts
object of authorized accounts.
See the account contracts page
for more information about these operations.
Contracts are types. They are similar to composite types, but are stored differently than structs or resources and cannot be used as values, copied, or moved like resources or structs.
Contracts stay in an account's contract storage area and can only be added, updated, or removed by the account owner with special commands.
Contracts are declared using the contract
keyword.
The keyword is followed by the name of the contract.
Contracts cannot be nested in each other.
One of the simplest forms of a contract would just be one with a state field, a function, and an initializer that initializes the field:
Transactions and other contracts can interact with contracts by importing them at the beginning of a transaction or contract definition.
Anyone could call the above contract's hello
function by importing
the contract from the account it was deployed to and using the imported
object to call the hello function.
There can be any number of contracts per account and they can include an arbitrary amount of data. This means that a contract can have any number of fields, functions, and type definitions, but they have to be in the contract and not another top-level definition.
Another important feature of contracts is that instances of resources and events that are declared in contracts can only be created/emitted within functions or types that are declared in the same contract.
It is not possible create instances of resources and events outside the contract.
The contract below defines a resource interface Receiver
and a resource Vault
that implements that interface. The way this example is written,
there is no way to create this resource, so it would not be usable.
If a user tried to run a transaction that created an instance of the Vault
type,
the type checker would not allow it because only code in the FungibleToken
contract can create new Vault
s.
Account access
Contracts can access the account they are deployed to:
contracts have the implicit field named account
which is only accessible within the contract.
The account reference is fully entitled, so grants access to the account's storage, keys, contracts, etc.
For example, this gives the contract the ability to write to the account's storage when the contract is initialized.
Contract interfaces
Like composite types, contracts can have interfaces that specify rules about their behavior, their types, and the behavior of their types.
Contract interfaces have to be declared globally. Declarations cannot be nested in other types.
Contract interfaces may not declare concrete types (other than events), but they can declare interfaces.
If a contract interface declares an interface type, the implementing contract
does not have to also define that interface.
They can refer to that nested interface by saying {ContractInterfaceName}.{NestedInterfaceName}